Musical Articulations Reference

Musical Articulations Reference

Sabre-Screenshot-Bloom-Marquee

Single Note
Usually assigned to the centre button in the Bloom. One first touch,
triggers the centremost beam. While held down, “plucks” beams as they cross the centre.
Trill
Allows you to alternate between two adjacent notes in the scale by repeated “plucking” a single beam (without lifting up the finger). Quickly playing two adjacent beams is hard on the Sabre. This mechanism makes this common musical articulation more achievable.
Harmony (fixed)
Plays another note in addition to the one that’s being triggered or plucked which is a specified musical interval above or below. E.g. “5th Harmony Up”, “Octave Down”. This second note is independent of the current musical scale and thus might be out-of-key.
Harmony (scale locked)
Plays a second harmony note that is closest to the specified interval but still within the current musical scale. Indicated in the Marquee with a tilde: “Harmony ~3rd Up”. For example, if you played an A3 with this articulation and the scale was A Major, the second note would be a C#3. If the scale was A Minor, the second note would be a C3.
No repeat
While this articulation is activated (i.e. you don’t lift your thumb), each beam may only be plucked once in a row. If you go to pluck it again without first having plucked another note, it will not be triggered. This is useful for playing sequences like 1-2-3-2-1, whereas with the “Single” articulation it would come out as 1-2-3-3-2-1.
Every Other
On first touch, plays the centremost beam but then subsequent plucks will skip every other beam. Useful for an arpegiated-style note run.
Shift ±N
While held down, shifts the current note set up or down by the specified number of half-steps. Useful for quickly adding an out-of-scale note into your riff.
Key/Scale shift
Changes the current note set to the one specified in the Marquee. This may change just the scale and preserve the key or change both to a new fixed key/scale combo.
Whammy Bar Mode
On first touch, plays the centremost beam. Then instead of plucking adjacent beams when you move, the original note will pitchbend to match the beam which would have been plucked. See Pitchbend and Vibrato for more details.